For example, if the materialist attraction sits at 10% for decades, it's likely that after that time, around 10% of all pops will be materialist. Over time, the ethics of the pops will drift in such a way that it roughly matches the overall attraction of that value. Each ethic has an attraction value for each pop in an empire depending on both the empire's situation and their own situation. At the start of the game the population's ethics will match the empire ethics but as an empire grows its population will become more diverse in its views and wants. The Xenophile-Xenophobe axis looks at whether alien species and cultures should be embraced or distrusted.Įach pop in an empire will embrace a single, moderate ethic, which determines the Faction a pop will eventually join. The Militarist-Pacifist axis looks at whether the empire's military should be used offensively or strictly defensively.The Materialist-Spiritualist axis looks at whether the unknowns of the universe can be explained by science or the existence of something greater.The Authoritarian-Egalitarian axis looks at whether the empire's political power belongs in the hands of the few or the many.As a result, ethics choices have a greater impact on game experience than simply the bonuses and maluses listed on this page. Gestalt Consciousness is the "ethic" for hive mind and machine empires without individual agency it costs 3 ethic points and requires either the Utopia DLC or the Synthetic Dawn DLC.Īn empire's ethics often determine which options are available for events, policies, and many other actions. Thus an empire can have either one fanatic and one moderate or three moderate ethics. Moderate ethics cost 1 point and fanatic ethics cost 2 points. It was last verified for version 3.7.Įach empire has 3 ethic points which must all be spent. Please help with verifying or updating this section.
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