![]() It was all interactive as balls were bouncing everywhere. Now I was logged in as another player, but I could see the exact same battle happening on the desktop as on the iPhone, only from a different point of view. Then Smith asked me to fire up my iPhone and then follow the same link into the tank battle. I pressed the spacebar to shoot missiles and they bounced off objects with no delays. I couldn’t see any lag or errors in the interactions as balls bounced off tanks like crazy. Between the tanks and the projectiles they were firing, the number of interactions on the screen happening at once was pretty impressive. ![]() A recent demo showed how hundreds of simple 3D-animated tanks could roam around a battlefield and fire volleys at each other continuously. The company has created a JavaScript multiplayer framework for the Unity Platform. I met Smith at his booth at the recent East Coast Games Conference in Raleigh, North Carolina. Unity developers can join a waitlist for early access now. The idea is to empower game developers to build multiplayer games in Unity without needing to write, host or maintain netcode. The tech demos These are some of 500 tanks in a demo by Croquet. The company is in the midst of raising a new round of funding. The company raised $5 million in a round funded by SIP Global Partners and a group of experienced technology and financial industry veterans. ![]() Smith founded Croquet in 2019 and it has 15 people. It’s another tool to “democratize game development.” And the vision for this technology goes all the way back to computing pioneer, Alan Kay, and a computer language dubbed Smalltalk. ![]()
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